v0.2 Patch Notes


Development continues on Tacticians of Ahm! We've been playtesting and have knocked out some core rules changes you'll find in this slight tweak to the original book.

Biggest changes:

- Ability Use Change: Adventurers may now use up to 3 Abilities from any of their leveled classes in a single battle. These do not need to be prepared but after the 3rd unique ability is used only those already used can be used for the rest of the fight.
- Ability Use Change: All abilities now have a 1 turn cooldown and cannot be used in back-to-back rounds.
- Near Death Change: Adventurers may now be Near Death for 3 rounds. On the 4th Round, they die.
- Large targets no longer take multiple stacks of damage from AoE attacks.
- Renamed Speed (non-combat roll bonus) to Alacrity to avoid confusion.
- Added Weapon Change action for use in battle (unique attack weapons coming in future update).

That's all for now but more is coming soon! With the next update, the book itself will likely grow  quite a bit and unique attack weapons will be added, along with a basic item and armor list and more!

If you get a chance to play with these new rules changes, please let me know how it goes! For us, the helped the fights feel fairer, more tense and more dynamic. Overall, we are still having a lot of fun with the core ruleset that's here. Hope you do too! - Christian

Files

Tacticians of Ahm - Ch 1 - The Road to War 0.2 - Pages.pdf 25 MB
Aug 16, 2022
Tacticians of Ahm - Ch 1 - The Road to War 0.2 - Spreads.pdf 24 MB
Aug 16, 2022
Tacticians of Ahm - Ch 1 - The Road to War 0.2 - Printer Friendly.pdf 4 MB
Aug 16, 2022

Get TACTICIANS OF AHM - Game Jam Version

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