Tunnels in White - A Liminal Horror Mystery
A downloadable mystery
!!! PHYSICAL COPIES NOW AVAILABLE !!!
Old money siphoning new money from every corner of your city. An aging mansion, quiet and worn. An old corporation shifting its gaze from development to development, always hungry, always growing.
A warehouse bearing the name Singleton Solutions, small and unassuming in one of a hundred industrial parks like any other, takes in truckload after truckload but never sends anything out. It’s the same for the people. Sometimes, they arrive in towncars, other times in shuttle vans. None come out. Ever.
What you know is something strange is going on inside that warehouse and you are determined to discover what it is. What you cannot know is where and how far the mystery may take you.
Tunnels in White is 12-page, half-letter mystery zine of cosmic and corporate horror written by Christian Sorrell and featuring art by Roque Romero for Liminal Horror.
- 2 fully-mapped locations to infiltrate and explore
- 6 new Fallout options based on the mystery's unique encounters
- 7 new NPCs and enemies
- Hooks, Doom Clock, facilitator guidance and more
"Christian Sorrell’s Tunnels in White is a really lovely piece of adventure design that is rich enough and evocative enough to form the basis for an extended campaign."
Updated | 21 days ago |
Status | Released |
Category | Physical game |
Rating | Rated 5.0 out of 5 stars (11 total ratings) |
Author | MeatCastle GameWare |
Genre | Adventure, Role Playing |
Tags | cosmic-horror, Horror, liminal-horror, Liminal space, Lovecraftian Horror, module, Mystery, Tabletop role-playing game |
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Comments
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Just bought and read this, it seems like there is a typo in some instances where singleton is instead written as sinclair? Or maybe I'm tripping idk. Either way I'm looking forward to playing this!
Oh yes, those are known errors! It is intended to all by Singleton across the board! Apologies! I'll try to upload a fixed version in the next few weeks.
no worries man, I was glad to help out
Tunnels in White is a crisp adventure with three clearly delineated factions and no defined "right path" which I really like. The Doom Clock especially stands out, things get real bad if you do nothing or fail to hinder certain parties. Also SPACE CRABS!
With the materials and background provided, this one would be pretty easy to run after you give it a read. Good as a shorter mystery mini-campaign but one could easily imagine the fallout of its conclusion.
I've been following Christian's work for some time and so definitely came for that Dextro-Singleton DEEP LORE which now spans centuries? millennia? You do not need to know or have read any background materials for this adventure.
Wow, thanks for the kind words! The LORE is definitely something that's fun for me to consider in the background but I'm always sure to make things standalone. I even wrote a short story years ago that's about the original transformation of the person who became The Sailor present in this adventure. Something about this cosmic horror artifact meets corporate exploitation just really gets my brain cookin'.