A downloadable cyberware

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In a bold step forward for both cyberware and team management across the galaxy, MEMOS recently debuted Second Self™, a minimally-invasive brain implant capable of creating a secondary self within a single mind—a self with their own memories, job titles, skills, and personalities.

With Second Self™, a crew of four becomes a crew of eight, capable of handling twice as many employment objectives and working in an exponential array of personalities. Second Self™ crews are able to work twice as long (on average) between shore leave periods when compared to traditionally-Selved crews.

Second Self™ is a 5.5”x8.5” bifold pamphlet for Mothership 1e detailing a cutting-edge piece of new cyberware, capable of creating two unique Selves within one body!

This implant can be taken at character creation, implanted into an existing character as part of an employment arrangement, or even purchased outright for those wealthy enough to do so. It has the potential for some huge implications at the table with some big dramatic moments mixed in there when things go wrong (or you need your other Self to rescue you in a moment’s notice).

This is hugely inspired by Severance and also Mickey 17. This was originally released as part of my monthly newsletter, Missives from the MeatCastle.


Published 3 days ago
StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(4 total ratings)
AuthorMeatCastle GameWare
GenreRole Playing
Tagscapitalism, corporate, Horror, mickey-17, mothership, Sci-fi, severance, Tabletop role-playing game

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Click download now to get access to the following files:

SecondSelf-Pages.pdf 5.8 MB
SecondSelf-PrinterFriendly.pdf 183 kB

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